AI Insights · Timothy · October 2021
Top 5 Casual Games on Android in Saudi Arabia - Q3 2021
Discover the top-performing casual games on Android in Saudi Arabia for Q3 2021, including insights into their weekly downloads, revenue, and active users.
In the third quarter of 2021, the casual gaming market on Android in Saudi Arabia saw significant activity. Here's a closer look at the performance of the top 5 casual games, based on data from Sensor Tower.
My Talking Angela 2 from Outfit7 Limited showed a strong start with its release on July 13, 2021. Weekly downloads peaked at 74K in late July before gradually declining to around 27K by the end of September. Revenue saw a notable increase early on, reaching $417 in early August, but then tapered off to $132 by the end of the quarter. The game’s active users peaked at 171K in mid-August and decreased to 137K by the end of September.
Subway Surfers by SYBO Games maintained a steady presence. Weekly downloads ranged from 26K to 53K, with a peak in mid-September. Revenue fluctuated, peaking at $749 in late July and subsequently stabilizing around $192 by the end of September. Active users showed a downward trend from 522K in mid-July to 438K by the end of the quarter.
Ludo STAR: Online Dice Game from Gameberry Labs experienced consistent performance. Weekly downloads varied between 27K and 43K, with a peak in late June. Revenue remained relatively stable, peaking at $22K in late September. Active users showed a gradual increase, reaching 256K by the end of September.
My Talking Tom Friends also from Outfit7 Limited, saw weekly downloads between 23K and 36K, with a peak in early September. Revenue was modest, peaking at $308 in mid-July and then declining to $54 by the end of September. Active users demonstrated an upward trend, peaking at 528K in early September before slightly declining to 480K by the end of the quarter.
Yalla Ludo - Ludo&Domino from Aviva Sun showed impressive revenue figures, peaking at $172K in late June and maintaining around $159K by the end of September. Weekly downloads peaked at 36K in mid-August but saw a decline to 20K by the end of the quarter. Active users showed an upward trend, peaking at 287K in mid-September and slightly decreasing to 275K by the end of the quarter.
These insights highlight the dynamic nature of the casual gaming market in Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower.